Building Costs Are Rising
Before
After
Recently, we announced a massive increase to pricing of buildings that nearly tripled the original prices, this sent a shock wave through the markets that resulted in massive price jumps in Machinery and Energy.
Since the price hike, the results have been turbulent and have halted us moving forward with the initially proposed pricing. We have severely downgraded those prices and are going to take a more gradual price increase approach.
One thing I don’t want is that building costs keep going through frequent changes and keep getting increased/decreased at a whim, as there is no way dynamically to set pricing yet, we will probably revisit building prices every six months or so based on the current economic situations and inflation at that point.
To be completely honest, these building costs should have risen months ago to slow down or stop the freefall of resource prices. In the new price rates, Starbases will remain the cheapest, still producing the best APY, and the others have either doubled or seen a ~50% increase in pricing.
ROIs will flex based on resource pricing, but most should remain above 50% APY.
Only in crypto do you get such unheard of APYs, but those amazing returns also come with a side effect: inflation. The only cure for this is more use cases and more ways to burn those minted resources. The burn rate of resources will increase with the introduction of Barracks, and the future use cases in other games.
Price increases are good to stablelize things, slow down build rates, and curb emission rates—also takes more resources out of circulation at a time.
These changes will be implemented on June 17, no specific timeframe, but we will announce once it’s live via Twitter and Announcement channels on Discord & Telegram.